Lucas Piloto
🎮 Game Developer @ Phat Fingers
Torres Vedras, Portugal
Summary
Studied Videogame Design on ETIC_Algarve located in Portugal. In this school, I learned how to use Unity and C#.
On my free time, I'm learning how to use Unreal Engine and C++ on my own.
Love programming, level design and working with a team. Some call me "Workaholic" but I just enjoy doing it.
Skills
3D ModelingUnity3DProgrammingC#VRARMobilePCGitHubLevelDesign
Software proficiency

After Effects

Blender

Photoshop

Unity

Visual Studio

GitHub
Productions
Video Game
Star Sort: Bubble Puzzle
Year
2024
Role
Game Developer
Company
Phatfingers
Video Game
Swap Goods
Year
2024
Role
Game Developer
Company
Phatfingers
Video Game
Star Blast: Pop'em all
Year
2024
Role
Game Developer
Company
Phatfingers
Video Game
Jelly Sort 3D!
Year
2024
Role
Game Developer
Company
Phatfingers
Video Game
Jelly Swap
Year
2024
Role
Game Developer
Company
Phatfingers
Mobile Game
Sand Blocks
Year
2023
Role
Game Developer
Company
Phatfingers
Mobile Game
Merge Art Puzzle
Year
2022
Role
Game Developer
Company
Phatfingers
Mobile Game
Turn Tiles: Art Puzzle
Year
2023
Role
Game Developer
Company
Phatfingers
Mobile Game
Hyperlink!
Year
2022
Role
Game Developer
Company
Phatfingers
Mobile Game
Word Art Puzzle
Year
2023
Role
Game Developer
Company
Phatfingers
Mobile Game
Elastrio
Year
2023
Role
Game Developer
Company
Phatfingers
Mobile Game
Word Match Puzzle!
Year
2022
Role
Game Developer
Company
Phatfingers
Mobile Game
Sort n' Stack
Year
2022
Role
Game Developer
Company
Phatfingers
Mobile Game
Sequence Master 3D
Year
2022
Role
Game Developer
Company
Phatfingers
Mobile Game
Paint the Grids
Year
2022
Role
Game Developer
Company
Phatfingers
Mobile Game
Merge & Build 3D
Year
2022
Role
Game Developer
Company
Phatfingers
Mobile Game
Elevator Dash
Year
2022
Role
Game Developer
Company
Phatfingers
Mobile Game
Bubble Link & Pop
Year
2023
Role
Game Developer
Company
Phatfingers
Mobile Game
Bubble Blast Mania
Year
2023
Role
Game Developer
Company
Phatfingers
Experience
Game Developer at Phat Fingers
Lisbon, PT
- Fast-paced work environment where we develop and deliver mobile games in short amounts of time;
- Creation of tools to help/automize the development of future projects;
- Creation of Editor tools/buttons to help artists/designers setup their visions;
- Use of Inheritance and Interfaces to make the project more flexible to possible different game modes or variations to exisiting systems;
- Multiple game releases available to the public;
Intern at Art Science Node
Berlin, DE
- Setup of a AR game for mobile;
- Use of interfaces scripts to handle different interactions between objects and player touches;
- Use of GitHub;
Intern at Colossal Turtle
Faro, PT
- Setup of a VR game for PC;
- Use of ProBuilder to create fast prototypes and simple 3D models;
- Use of interfaces scripts to handle different interactions;
- Creation of a ocean shader;
- Use of Post-Processing to improve the look of the low-poly game;