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This Dev World, Oh My - Week 2

In this week, I was feeling like I wasnt going to do much progress because I spent almost half the week away from home. But, after posting the progress, I'm can't really complain.

Spent most of the time working on this new NPC that will teach the basics to the player but also did some improvements on the UI.

New this week:
- Special Effect whenever a "cutscene" plays where the UI disappears and some borders shrink the screen, giving a cinematic look;
- On the Top-Left corner, in the UI, added some arrows where the player can click to quickly change his skin;
- On the Bottom-Right corner, in the UI, added 2 buttons. One opens the "Equipeed" screen, showing what the player has equipped, and the other opens the "Inventory" sceen, showing everything that the player has with him;
- The very first NPC, a clown. This guy will guide and teach the player on the basics of the game.

Objectives for next week:
- Make the link between the code that controls what the player has equipped and the actual UI;
- Finish the "tutorial" part of the game (maybe a big stretch);
- Improve the look of the level by adding new assets.

Credit to:
Buck from OpenGameArt (UI Assets);
0x72 from itch.io (player, enemy sprite and tileset);
Elthen's Pixel Art Shop.

Made a little effect whenever there is a "cutscene", where the UI disappears and black borders shrink the screen.

This Clown is the NPC that will teach the basics to the player.

Made it super easy for the player to change his skin.

Even though the "Equipped" menu doesnt show the Bow that the player have equipped, I just wanted to show how the UI would look like for the "Inventory" and "Equipped".