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VR Game - New Features

I'm currently a intern at ColossalTurtle, in Faro, Portugal, and we are developing a VR game where is all about exploring and solving puzzles.
Im doing all the programming behind the game and making sure everything works according to plan. Also creating buildings and all the particles effects.

Video showing the Objectives Book, where a player can check his current objectives and track which ones are finished.

Video showing how you interactable objects show a outline to let the player know he can interact with it. Those objects can also show a hint to his purpose. By placing it close to his ear, a hidden message is shown.

With the hint from the shell, we look for the "X". By exploring, we find a little island with some trees forming a "X", meaning that must be the place we should go.

When arriving to the island, we see a merfolk tail but we need to find a way to get his attention. By interacting with a rock different than all the others, we discover that we could throw it.

Totally optional, the player can stay and play with the merfolk for a while. A little minigame we decided to do for the curious ones. The objective is to get a shipwheel, so the player can just leave and getting it.

After getting the shipwheel, we can save it in our backpack and confirm in our objectives that we did it.